Steel Seraph
A downloadable game
Steel Seraph is a Snappy Arcade Arena Shooter, where it's you against a horde of killer robots. With two guns, and a myriad of movement abilities, how long can you survive?
- Use your trusty Revolver to blow off heads and Fan fire like the cyber-gunslinger you are!
- Or pull out the iconic Double-barreled shotgun with an explosive alt fire!
- Dash Grapple and Wallrun around the arena - An unstoppable death machine.
- Survive to wave 10 and beyond!
- Avoid falling into the chasm. You will take damage.
- Grab Ammo and Health around the map to sustain yourself.
- Fight fast melee enemies, Swarms of Flying Drones, deadly Snipers and laser-shooting Robots.
We appreciate feedback - positive, negative or suggestions!
CONTROLS
Mouse and Keyboard Only.
Action | Button |
Move | WASD |
Jump | SPACE |
Dash | SHIFT |
Slide | CTRL |
Grapple | E ( Looking at grapple point ) |
Wallrun | W or S ( while moving alongside a wall ) |
Switch Weapons | 1 - 2 or Scrollwheel |
Fire | LEFT CLICK |
Alt fire | RIGHT CLICK |
Menu | ESC |
CREDITS
Made at AIE, Melbourne using Unity version 2021.3.31f1
Big thanks to our supervisors - in particular Murrey Lorden, for his guidance.
Special Thanks:
- Tom O'Brien for Coding assistance.
- Devlyn for providing music tracks for gameplay.
- Lachlan Siebold - Pre-production documentation and sound assistant designer
Sound
MagmaCow and Oneshot Official - weapon SFX
All other sound effects used are licensed and owned by Soundsnap (using an Educational License)
TEAM
Alec Walker | Lead Programmer - Player movement, Systems / VFX and Sound Implementation |
Sean Makoka | Programmer - Weapon, UI, Sound / VFX Implementation |
Declan Elliot | Programmer - AI / VFX Implementation |
Corey Chia | Artist - Gold Lead, Rigger, Animator, 3D Modeler, Environmental |
Jasmine Chilton | Artist - Gold Lead, 3D Modeler, Texture |
Archie Moffat | Artist - VFX, UI, Environment |
Aden Buglar | Artist - Pre-Prod - Beta Lead, Weapon, Environmental |
Gianluca La Verde | Artist - Environmental, 3D Modeler, Texture |
Nathan Sciretta | Artist - Character, Texture, 3D modeller |
Stanislav Katunin | Producer & Lead Designer & Sound Design - Project Management, Sound Source/Edit/Implement, QA Testing, Early Prototyping, Systems/Mechanics design |
Ryan Davis-Kelly | Level Designer |
Published | 12 hours ago |
Status | Released |
Authors | Team Steel, Stanislav Katunin |
Genre | Shooter |
Download
Download
SteelSeraph_Build_1.3.zip 257 MB
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